


Whatever unit is tough enough to withstand a single barrage (doesn't happen often) gets staggered to oblivion and also gets 3 different damage over time effects for about 20+ hp per turn from immolation, electrified and burning. This baby makes sieging late game colonies a cakewalk. All at 9 range and you can even extend it by 1 with a mod if you really need extra range. Such a unit is able to lob bursts of nuclear missiles (massive impact plus immolation) to area targets with the precision of smart munitions (no friendly fire from artillery) and arc damage + electrified from electric explosives to efficiently mow down machines.

Late game tip, Dvar rocket artillery units (t3 elite) plus explosive mods from Promethean research are crazy overpowered.
